Hamster Kombat brings a refreshing twist to Web3 gaming, offering a fun and community-driven experience that stands out from the complex, highly financial gameplay typical of crypto games. Its innovative tap-to-earn strategy has quickly captured attention and achieved impressive virality, becoming one of the highest played blockchain games in history before it has even launched a token.
The question here is though, can Hamster Kombat maintain this attention after the token has launched? With many products in crypto that have an airdrop, usage peaks before the token goes live and dies out after if there is nothing to make users stick around other than token incentives. We’ve also seen how delicate game economies in crypto are when assets can be traded between players, and we have yet to see whether the team will be able to handle the challenges that come with a live economy. In fact, there isn’t much information on the team as they remain anonymous and have also not publicly raised any money from VC funds.
It’s difficult to say how the token will perform as on one hand Hamster Kombat has captured a ton of attention which tends to translate into positive price action, however on the other hand giving so much token supply to airdrop farmers is a risky tactic. In addition, we don’t yet know how many of the reported users are actually sybils (multi-account users), who I would expect to dump their token allocation as quickly as possible. Because of these risks, we would avoid trading the token in the first few days and see where things level out.